Thursday, October 18, 2012

Bunkspeed HyperDrive 2010 SP2 x32Bit & x64Bit

Bunkspeed HyperDrive 2010 SP2 x32Bit & x64Bit
Elegant, simple, fast interface that’s intuitive and easy to learn. Production ready for product, automotive and transportation visualization whether it’s for design review or for marketing communication imagery. Import, organize, paint, copy and vary your objects for visual decision making like never before. Presentation and decision based on stunning quality and realism has never been simpler. Render any shot or driving animation to photographic perfection on a single box or over hundreds of processors. Import large data bases and organize on the fly.

Drive is like a fine automobile, a high performance engine, supply yet firm suspension, a enveloping fine interior and easy to drive…fast!



• Elegant, easy to learn interface

• Duplicate or combine models and substitute parts for simple variant creation
• Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets.
• Single or multiple model formations to organize many models creatively and easily.
• Visual project inventory for data library management
• Full featured and easy to use turntable system
• Valuable interaction with HyperShot both incoming and outgoing

Advanced Decaling And Labeling:

• Digital Sticker decal system

• Stencil for any material
• Move decals independently from the surface they are "stuck” to
• Emboss and bump labels
• Add detail to a model quickly
• Multi layer decals for sophisticated texture effects
• Decal over multiple surfaces
• Decal brightness, gamma and tint control
• Single sided viewing


• Paint with physically accurate materials lit by accurate hdr lighting

• Real time metallic flake control
• Advanced texture placement and arrangement
• Color, bump,specular, Alpha and anisotropic channels
• Box, planar, spherical, cylindrical, radial, from camera mapping types
• Automatic fit to part
• All materials can be raytraced or exported into HyperShot


• Multiple real-time lights

• Point, spot and directional lights
• Reflection panel, bounce card and area lights
• Constant, linear, quadratic attenuation control for lights
• Light color, intensity, and temperature adjustment
• Toggles for on/off, and shadows on/off
• Raytrace or export lights to HyperShot
• HDR post processing of bloom
• Automated hdr exposure compensation based on distance to object
• Unlimited number of cameras in a scene
• Split views with individual cameras
• Export cameras to HyperShot


• Perspective and orthographic camera

• FOV or Focal Length sliders to control perspective
• F-stop or aperture setting for real time depth of field
• Camera twist slider
• Toggles to lock camera, allow under ground
• Follow and aim camera settings
• Standard views
• Dynamic camera thumbnails
• Unlimited number of cameras in a scene
• Split views with individual cameras
• Walk-around camera to evaluate a scene from a more human perspective
• Export cameras to HyperShot


• Simple animation of Models, Joints, Lights, Materials and Cameras

• Key frame animation, rotation animation, sequence animation and physics animation
• Innovative "3D graph editor” – animation ribbon
• Simple yet sophisticated animation time line form clip blending and timing control
• Auto key frame and auto time line end
• Automatic movie output to AVI
• GPU (Snapshot) or ray traced output
• Output format jpg, tiff, hdr

Pro Features:

• Physics based vehicle driving simulation and object collision

• Evaluate multiple vehicles simultaneously while driving with full physics
• Interactive driving sequence construction incorporating props or other imported geometry
• Flexible quality controls for both hardware and software output
• Formation tool for simple multiple product placement
• Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU
• Real time motion blur
• Multiple Model Sets
• Multiple Scenes



• ALIAS StudioTools, SolidWorks, Pro/ENGINEER, Rhinoceros, SketchUp, Maya binary, FBX, Collada, Autodesk 3D Studio Max (3DS), IGES, STEP, obj, JT



• Raytrace rendering with caustics and bounced light
• GPU (Snapshot) capture or raytrace movie creation
• GPU (Snapshot) passes to a single, layered, Photoshop document
• Automatic snapshot and raytrace to AVI

Bunkspeed HyperDrive 2010 SP2 x32Bit

Bunkspeed HyperDrive 2010 SP2 x64Bit
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Bunkspeed HyperDrive 2010 SP2 x32Bit & x64Bit

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